FONT your only limit is you
Arc I · Opening ◈ Character A · OFF ☁ Cloud ● Autosave
Morning Night Reckoning Beat Arc I · Opening ›
Spark 3
Luck
The Ember Stray Steady
◆ The Self
Spark
3
E–D · Street
Luck — no refill in the deep
◈ Bonded Spirit Steady
The Ember Stray
spirit of flame · bond depth II
"You're slow today. Move. I didn't bond a corpse."
+ADV: flame edit bond depth
Tags & Conditions
◆ The Oracle
Scene · carries every roll
◆ Weight of Sora
2
⚡ Twist
Press roll
— awaiting roll —
◆ Next Beat Morning
The city waits. Press to begin.
Session Log
Proto Clears log · returns to morning
The Deep Floor E-1 · Shallow
Pressure
You cross the threshold. The temperature drops eight degrees and the pressure change hits your ears, your bond, your chest — all at once. The dungeon knows you're here. Your spirit knows it too.
◈ Respite — Rest Here?
A pocket the dungeon seems to have forgotten.
⚡ The Dungeon Notices You
Something vast and hostile turns its attention to where you stand.
Frame your action — ask yes/no
Your Luck: Boss Luck:
◈ Reward
Manual override
◆ Conflict
Spawn Threat
Luck pool
Quick Notes
◆ Conflict
Stamina
5 / 5
House of Sora Outer north · faith district — stamina Star Path Outer south · open dojo — stamina Guild Hall Mid · west — stamina Titan Mid · east — stamina Ashfields North · industrial — stamina Saltmarket South · poor quarter — stamina MUGEN ↓ The Deep — stamina outer outer
Tonightno moves yet
Select a district to see what's there.
The World
Sora · The Deep · The Factions
◆ Factions
Ryuugenism
The Faith of the Inverted Deep · Two sects, one root
CULT
D
·
VEN
D
◆ The Faith

Named for Ryuugen — remembered not as a founder but as "the Patience that Preceded All Things." One of Sora's oldest institutions: its notations imply existence since the city's founding, and scripture scholars hold the city itself to be holy ground, protected by the Saints. Most Sorans believe in Ryuugenism the way a city believes in its own history — not always devoutly, but as the water they swim in. For roughly sixteen hundred years it was one faith. Then, four hundred years ago, it broke.

◆ The Schism — Lady Sila & Prophet Leona

Lady Sila was a fierce warrior — her Spark leaned toward raw combat, manifesting as her spirit Everbreak, the push past every limit. She was argued by contemporaries to be Okami incarnate. Her grievance: the faithful had grown weak and content through plenty. Without struggle there is no improvement. Her answer — push the limitless boundary; the offering to Mugen is the challenge itself. She founded the Cult.

Prophet Leona held the original faith. Her Spark leaned toward the concept of the future, manifesting as the rare spirit Foreseen — divination and precognition, something no training produces. She read her gift as proof: a life following the Saints' virtues had earned her something exceptional. Her teaching — follow those so great they became Saints; we can only hope to come close to them. She became the Veneration.

Sila saw Leona's way as stagnant — worshipping a ceiling instead of climbing toward it. Leona saw Sila's way as reckless — embodying one Saint and refusing the balance all five demand. Both were right about each other. That argument is now four hundred years old and built into the city's stone.

◆ The House of Sora

The faith's physical home — one temple, two rivals forced to share it. The Cult and Veneration occupy different sections, yet share the scripture library and the sacred item vault. A strained coexistence built into the architecture: cousins who agree on nothing, meeting at the bookshelves.

Within it stands The Library of the 5 — one of Ryuugenism's greatest treasures. Scholars and citizens receive sermons here; scholars debate and study the scripture. For those highest in the church, access to the legendary holy items — locked away and considered sacred. It is an impressive institution. Whether anyone can still read what it holds correctly is another matter.

The Strata-Strand · Okami-rooted · Founded by Lady Sila

To the Cult, Mugen is the mouth of a living god and the offering is the challenge itself — descending is prayer. They revere Okami, the First Blade, most of any Saint: the patron of combat and protection, whom they interpret as the embodiment of striving past all limits. Lady Sila's spirit Everbreak is held as near-proof of her closeness to Okami — the limitless push made manifest. Physical strain in the dungeon is worship. Manifestation feels like an engine idling at the edge of a roar — active, it's grinding stone and heavy breathing, the oddly-warming pressure of the strata pressing back.

Cult Conviction — 0 / 10
Rank Ladder — Penitent to Boundless
D · Penitent C · Limit-Seeker B · Deepwalker A · Abyssal S · Boundless
Missions (d10)
Board assigns — you don't choose
◆ Cult Mission
#The TaskThe Sensation
2Touch the floor — reach the deepest charted rank you're licensed for and come back changed.Stone breathing back the heat you spent climbing down.
3Silence the Feral — hunt a practitioner whose bond broke and who went mad in the dark.A hollow, frightened silence that doesn't heal.
4Temper a Novice — drag a new Spark through their first descent, crack them open wide enough.The moment something gives, and they're never small again.
5The Limit Test — duel a rival to prove your Spark runs deepest of the two.Your blood running hotter than a person's should.
6Feed the Mouth — escort an offering to a place in the deep the Cult holds sacred.The warm, wrong comfort of a thing that eats and provides.
7Break the Soft — confront a Cultist losing faith before their doubt becomes a Futility Break.The cold draught of a back about to go bare.
8Read the Strata — descend to where the pressure peaks and simply endure it, listening.Grinding stone, and under it, something like a pulse.
9Hold the Line — defend a delve-camp at Mugen's edge from what climbs up at night.The good ache of a stance you refuse to give up.
10Prove the Infinite — go deeper than your rank permits and return alive, on faith alone.The roar in the chest that says down is the only answer.
The Spirit-Strand · Virtue as standing · Founded by Prophet Leona

Where the Cult looks at the stone, the Venerators look at the Saints — founders warped into a celestial hierarchy of mythic architects who commanded True-Naming to shape the world. Prophet Leona's rare spirit Foreseen — divination and precognition — was read by her as direct proof: following the Saints' virtues earned her something no training could produce. Her doctrine holds: we can only hope to come close to them. Practitioners seek to mirror the strong impressions the founders left. Their spirits act like teachers who never raise their voices.

Veneration Conviction — 0 / 10
Rank Ladder — Echo to Avatar
D · Echo C · Reflection B · Mirror A · Vessel S · Avatar
The Five Saints
Okami — the First Blade
Combat, holding the line, standing your ground. The grounded, immovable steadiness — the discipline of a line that does not break.
Makami — the Swift
Speed, decisive committed action, defined intent. Speed is nothing without a fully decided aim.
Roya — Saintess of the Web
Precision, reading a situation, seeing what's hidden or coming. The exactness of a held breath before the word.
Okuri — the Stalwart Sage
Patience, endurance, timing, memory and the record. "The right moment always arrives."
Kure — the Architect (rare)
A fundamental shift — reshaping the situation itself. Rarely invoked; more readily reached by The Forged, whose craft-nature echoes the Architect's own.
Missions (d10)
Board assigns — you don't choose
◆ Veneration Mission
#The TaskThe Sensation
1Haul up a "holy relic" — a fragment with inscriptions in a builder's script no one reads.The cold weight of a forgotten purpose.
2Record the Trace — find a fable-spirit and name the Saint's virtue it distorts.A voice like a teacher who never has to raise it.
3Sync the Notation — carry the Web's coded tablets across the city without breaking the sequence.The exactness of a held breath before the word.
4The Saint's Path — perform a rite at one of the old moss-grown circles.A warm, low, gold-feeling quiet that says home.
5Relic Scavenge — sanctify, or expose as false, a piece of relic-tech sold as junk.The faint hum of a tool that remembers being a wonder.
6Invoke the Swift — reach a goal through defined intent alone, no wasted motion.The certainty that the one direction you can't watch is covered.
7Hold the Blade — stand an unmoving guard over a relic through a night of pressure.The discipline of a line that simply does not break.
8Name the False — debunk a rival's claimed relic, or authenticate your own, before the scholars.The clean click of a pattern resolving into truth.
9Re-name a Fragment — carry a relic into the deep to "re-name" its intent. Does it answer?The stillness right before a word that changes a thing.
10Mirror a Saint — face a trial that demands one Saint's virtue exactly, and embody it.The weight of a founder's impression settling over your own.
House of Sora — Encounters
Something happens at the House — use at the outer ring
◈ House of Sora
Shared Milestone Events
The Inherited Trace · milestone: 2

Someone of the faith feels the vitality of your Spark — engines idling at the edge of a roar — and stops you to test it. Interpret the Oracle for how they test you. Then:

LEAN CULT →

A Limit-Seeker drags you to Mugen's edge: prove your faith by going down, not by speaking. Define what the descent takes out of you.

LEAN VENERATION →

An Echo of the Saints presses you to name the virtue you carry. Define which Saint's impression your Spark already echoes, and how your spirit's voice shifts.

The Heavy Record · milestone: 5

A fragment of the first Sora is hauled up — cold, heavy, misread by scholars as holy. The burden is placed in your hands. Interpret the Oracle for the weight of it. Then:

LEAN CULT →

Carry it down — temper it against the deep's pressure until it proves itself or shatters. Does the strata answer through it?

LEAN VENERATION →

Carry it to be re-named — speak its true intent, or force your Spark to overwrite the scholars' misreading. Does it answer, or must you make it obey?

The Fundamental Shift · milestone: 10 — the ending
A · TOTAL TEMPERING (Cult dominates)

You lead a descent to the absolute breaking point and come back having proved the Infinite. Define how the Cult's dominance makes the city harder, colder, more vital.

B · RESTORATION OF LAW (Veneration dominates)

You embody a Saint so completely the city follows. Define how Sora changes when every citizen treats their Spark as a disciplined tool of the founders.

C · THE ARCHITECT'S REFUSAL (available to either)

Faced with disaster you scream no, not like this and trigger a Refusal Catch — becoming, for a moment, an Avatar. Define how you reshape a whole sector to save or destroy it.

Saint Tags — earned, single-use

A Saint Tag grants Advantage when the situation aligns with that Saint's domain. Consumed on use — click to mark as spent.

Okami · First Blade
Makami · the Swift
Roya · the Web
Okuri · the Sage
Kure · the Architect
Crisis of Conviction — Bond Break

Fail a mission or genuinely doubt your Lean — roll for a Negative Break. The sensation: frightened in a way that doesn't fully heal, the back you trusted suddenly bare. Only a Refusal — no, not like this — can repair the bond in the instant of failure. Fail the catch and your spirit takes the Hollow path: more power, less trust, stranger in ways you'll spend the campaign mapping.

The Guild · Amatsunagi Consortium
The necessary frustration · Merit absolute · No fast tracks
◆ The Consortium

Formally the Amatsunagi Consortium. Nobody calls it that unless they're being cold, official, or making a point. On the street it's just the Guild — the clearinghouse between people with power and people who need it pointed at something. It has been here as long as anyone can trace. What it was before the files started, nobody asks.

◆ The Celestial Assembly

S-rank binders who chose to point themselves at Sora-as-a-whole. Some by conviction — the ceiling reached, they turn to service. Some by injury — the S-rank who can't delve anymore but still serves. Voted in every five years. They govern by proposal: any significant decision needs 3 of 5 faction votes to pass. Big decisions are hard to land. That difficulty is the point.

Guild Favour — 0 / 10
Rank Ladder — D-Rank Binder to S-Rank
D · Binder C · Binder B · Binder A · Binder S · [epithet]

D through A: the rank is the title. At S the city gives you a name — the epithet is what you've earned beyond certification.

Encounters — Guild Hall (d10)
Something happens at the Hall — use when at the mid ring
◈ Guild Hall
Missions (d10)
Board assigns — you don't choose
◆ Guild Contract
#The ContractThe Sensation
1Locate and assess an unregistered binder in the inner ring. File a report. What you do with them after is your business.The gap between what the contract asks and what it implies.
2Escort a shipment of ranked relics from the deep to the Guild archive. Standard job. The relics are not standard.The weight of something old that doesn't want to be filed.
3A posted bounty — a binder who jumped their rank and went into the Uncharted. They came back. The Guild wants to know what they found first.The pull of a question you're being paid not to answer for yourself.
4Debt collection — a contractor took the advance and hasn't been seen since. Find them. Bring back the advance, or an explanation the Guild will accept.The specific exhaustion of cleaning up someone else's choice.
5A rival's contract is running in your territory. The Guild didn't sanction it. Shut it down — quietly, on the record, the way you're supposed to.The friction of doing the right thing in exactly the way someone powerful will resent.
6Witness a certification exam — the examiner filed a conflict of interest. You're the neutral party. The verdict lands in your hands.The pressure of a verdict landing in your hands because everyone else had reasons.
7The Guild has a contract it can't officially post. The client is a faction it can't be seen working with. You didn't hear that. The job is real.The particular taste of institutional plausible deniability.
8Clear a site in the industrial ring — something has made it unworkable. The report says "interference." The pay says something worse.The sound of a briefing that ends before it's finished.
9A binder is descending past their rank on purpose, repeatedly — deliberate, not reckless. The Guild wants to know why before they die proving it.The feeling of chasing someone who knows exactly what they're doing and hasn't decided to stop.
10Open contract — the board posts it blank. You write the job, file it, run it, report it. The Guild evaluates whether it was worth sanctioning after.The freedom of a form with no instructions.
Milestones
The File Opens · standing 2

The Guild formally registers your activity. A clerk pulls your file, reads it twice, stamps it. You are now a known quantity. Someone from middle management introduces themselves — not warmly, not coldly. Professionally. They use your rank. They use your name second.

Oracle prompt: do they find something in the file they weren't expecting?

The Evaluation · standing 5

A senior A-rank binder pulls you for an informal assessment. Not a test — a conversation. They want to know if you understand what the Guild is, not what it does. The right answer isn't flattering. The wrong answer gets noted.

Oracle prompt: do you give them the answer they respect, or the one that's true?

The Assembly Sees You · standing 10

A member of the Celestial Assembly summons you. Not a threat, not a reward. They want to know what you're going to do next. An S-rank who stopped climbing to serve is looking at someone still climbing, and they're deciding something. What they decide depends on what you show them.

Named Rival threshold — if conditions are met, the Guild's champion finds you here or shortly after.

Falling Out of Record

Fail a contract or act in a way that contradicts your filed record — the Guild notices. A formal dispute, a rank challenge, or a contract posted about you. The institution doesn't pursue you with malice. It pursues you with procedure. Which is worse.

Titan
The honest measure · Everything is a weapon · The dungeon agrees with them
◆ The Compound

Nobody explains the name. It means what it has been proven to mean. You find the compound by finding people who walk like they've already decided the fight is over. The scholars are harder to spot — they're the ones watching everyone else decide.

◆ The Philosophy

The dungeon doesn't care about your politics. The deep floor doesn't care about your rank. Titan does not consider this a problem. They consider it a proof. The city produces capable people and keeps them comfortable — Titan produces capable people and keeps them tested. They are not wrong that these are different things.

◆ The Leader

Nine years. A-rank. The compound has a monthly open challenge for leadership — the rule is absolute, no exceptions, no delays. She has not lost one. The newer members still try. The ones who have been here long enough stopped trying some time ago. The Fetter Coils on her forearms are always present. Evon made them. Nobody asks what they do.

Titan Standing — 0 / 10
Rank Ladder
D · Contender C · Hardened B · Dominant A · Apex S · Unchained

Rank here is not filed. It is demonstrated, in the compound, in front of people who remember. The only record that counts is the one the compound holds.

Encounters — The Compound (d10)
Something happens at the compound — use when present
◈ The Compound
Missions (d10)
The compound assigns — fighters and scholars share the table
◆ Titan Assignment
#The AssignmentThe Sensation
1A targeted challenge — Titan identifies someone whose power they want to understand. You go first. Bring back a verdict on what they can do.The specific tension of walking into a room where the odds are already being calculated about you.
2Field test — Evon has modified something and needs data from a real application. The target is real. The stakes are real. The paperwork comes after.The weight of being a data point that hasn't been told what it's measuring.
3Retrieve a former member. They left with knowledge the scholars want returned. How you get them back isn't specified.The feeling of an agreement that didn't include all its terms when you agreed to it.
4An unaffiliated binder has been operating in Titan's territory. Remove them or recruit them — method your choice, result theirs.The pressure of a territory that has already decided you're either an asset or a problem.
5Dungeon run — Titan needs something retrieved from a specific depth. They give you the floor. They don't give you the reason.The particular heaviness of going somewhere no one will know to look for you.
6Combat documentation — participate in a public challenge match where the outcome matters. Titan needs a demonstration. You're it.The feeling of being watched by people deciding whether you're worth the investment.
7A relic passed through the compound and didn't stay. Titan wants to know who has it and whether they know what it does.The pull of a thing that shouldn't exist, sitting very quietly in someone else's hands.
8Test a prototype — Evon's work. Whether it's finished is information you collect on the job. She says probably.The specific tension of doing work that might be improving something that was done to you.
9Identify the ceiling — find the strongest unaffiliated binder currently operating in the inner ring. Don't engage. Just find them. File it with the scholars.The weight of knowing what you're filing and what it means for the thing you're filing it about.
10One of Titan's own has crossed a line the compound can't officially ignore. Handle it internally. The way Titan handles things.The particular quiet of a problem being solved in the way it was always going to be solved.
Milestones
The Assessment · standing 2

Titan notices you exist and makes a formal note of it. Not filed — remembered. A senior member gives you a single evaluation, one sentence, and walks away. You don't know if it was good.

Oracle prompt: does the assessment end with an offer, a test, or silence?

The Compound Reads You · standing 5

You've been present long enough that Titan has decided something about what you are. Not a ceremony. Not a title. Someone who talks to the leader has a conversation with you that isn't quite casual. You understand at the end of it that a decision has been made.

Oracle prompt: what did they decide you are — fighter, research interest, or something the compound doesn't have a word for yet?

Nyx · standing 10

She finds you herself. Not sent. Not scheduled. The compound goes quiet in the specific way it goes quiet around her — not silence, the particular shift of sound when something large decides to move. She looks at you the way someone looks at a variable they've been tracking. What happens next is up to what you've shown her.

Named Rival threshold — if conditions are met, the challenge begins here or shortly after.

Losing Ground

Fail a challenge, act against direct force, or break the compound's unwritten code — someone noticed. Not filed. Not official. The respect is the resource here. Spend it wrong and you feel it in how the room changes when you enter. It comes back slowly, if at all.

The Weld
The only foci workshop in Sora · Neutral to all · A Builder cannot lie
◆ The Workshop

Not a shop. A workshop that takes commissions. They make foci — spirit-infused items that let binders channel their Spark in focused, specific, and often entirely unique ways. The item doesn't give you power. It shapes how your power expresses. There is no other place in Sora that makes them.

◆ The Mechanic

A Builder's spirit bleeds into the work. Always. They cannot mask their emotional state during crafting — it enters the item. A commission completed under resentment or distraction produces something technically correct and spiritually hollow. One built with full presence carries that forward in ways that are felt and practically real. Builders train their emotional discipline as seriously as their craft. The best ones are not just skilled. They are settled.

◆ The Tension

Profit versus quality. Some Builders move volume — fast commissions, technically correct, emotionally neutral. Others spend months on one piece. Both exist in the same workshop. The argument never resolves. It just runs underneath everything.

◆ Fae · The Leader

Nineteen. The youngest person to lead any faction in Sora, and the only one nobody argued with. Her Spark is Creation — one of the rarest. Her spirit manifested as perception: she sees how materials want to come together for this client specifically. Not the catalogue answer. The correct answer. Hand her a commission brief and she already knows before she's finished reading it. The Weld's waiting list runs four months. She takes from it when she decides to.

◆ Kure's Hand

The workshop's name for what happens when something unlocks in her — when inspiration strikes, or when she fully understands who she's making for. The room goes still in the way it only goes still when she's completely in it. Those who've witnessed it describe warmth that isn't temperature, the feeling of things settling into the shapes they were always supposed to be. The Weld borrowed the name from the faith without quite meaning to. Nobody questions it. In this state she can make anything she has the material and intent for. You cannot pay for it to happen. You can only make yourself worth understanding fully, and then see what she sees.

Weld Standing — 0 / 10
Rank Ladder · FOCI Access
D · Untempered C · Drawn B · Set A · Proven S · Skyhammer
D · UntemperedCatalogue items only — standard expressions, no customisation. C · DrawnTuned items — refined to your specific Spark style. B · SetComposite items — two properties from your Spark domain. A · ProvenNamed items — a proper name, a specific function, something that didn't exist until you commissioned it. S · SkyhammerExperimental — the Weld asks you what they should try to make. Collaboration, not catalogue.
Encounters — The Ashfields (d10)
Something happens at the workshop — use when at the inner ring
◈ The Weld
Commissions (d10)
The workshop assigns — you don't choose your work here
◆ Weld Commission
#The CommissionThe Sensation
1A focus was stolen before delivery. The Weld wants it back — what condition it's in when you find it will determine what comes next.The specific weight of something valuable being carried by someone who doesn't understand what they're holding.
2A client defaulted on payment. The Weld doesn't want violence — they want documentation that the agreement was real and witnessed.The dry heaviness of a debt that was always going to land here.
3Escort a completed commission through the city at night. Something this precise, this valuable, in the open after dark, is a specific kind of target.The particular alertness of carrying something that isn't yours to lose.
4Find a material from the dungeon — specific depth, specific type. The builder who needs it can describe it by weight and resonance but not by sight.The pull of something you're looking for that you won't recognise until you're already past it.
5A focus ended up with someone who shouldn't have it. Not your job to take it back — your job to find out how they got it and who in the supply chain knew.The cold thread of an agreement that was broken before you arrived.
6Test a new focus type under real conditions. The builder needs to know how a binder with your Spark profile responds to it. You'll be the first to run it live.The particular alertness of being handed something unproven and told to trust it.
7A rival craftsperson is undercutting the Weld's prices by selling inferior foci. Find out where they're getting their materials — the Weld wants to know, not retaliate.The taste of competition that isn't really about the money.
8A commission was abandoned mid-build — the Builder left without explanation. The Weld needs someone to find out what the client said that made them walk away.The shape of a story that stopped in the middle and left its weight behind.
9A Weld-made focus is being misused publicly — visibly, impressively, in a way that will attach to the Weld's name. Handle the situation before it becomes a story about them.The particular discomfort of watching something you didn't make go wrong in your name.
10An apprentice needs a controlled field test of their emotional discipline under real pressure. Accompany them. Your job is to create the conditions — they're doing the work.The odd responsibility of being someone else's proving ground.
Milestones
The Profile Opens · standing 2

A builder asks you questions about your Spark — not the standard intake questions, the real ones. What does it feel like when it reaches? What does it want that you won't give it? They're not being personal. They need to understand what you are before they can make something that fits you.

Oracle prompt: do you answer honestly — and does the item they build from your answer surprise you?

The Named Thing · standing 5

A builder pulls you aside after a commission. Not for a job — they want to show you something they made on their own time. No client, no brief, just them and the work. It has a name. They want to know if you can feel what they felt when they made it.

Oracle prompt: what does the item carry — and what does recognising it cost you?

Fae · standing 10

She finds you in the workshop, not the other way around. No appointment, no brief — she's already been thinking about your commission. She asks one question about your Spark. Not the intake question. The real one. Then she starts.

What she produces depends on what happens while she works. Standing alone doesn't guarantee the state — you earned the commission, not the outcome. But you've made yourself worth understanding fully. That's the only condition she can't manufacture herself.

Standard commission

Her sight is always active. The item is correct for your Spark. Exceptional by any measure. Named, specific, built for you alone.

Kure's hand · oracle decides

The room goes still. What she builds carries something that has no catalogue entry. You will know it when you hold it. Name it yourself — it's yours.

Roll the oracle: does Kure's hand manifest? On a yes — name your focus and write what it does. On a no — the item is still the finest standard commission in Sora. Either way, she doesn't explain it. She says the name once.

The Hard Close

Harm a Weld member. Damage or steal a commissioned item. Use a Weld-made focus against the Weld itself. Publicly humiliate a Builder's work. The doors close. No warning, no appeal, no gradual erosion — one act, one consequence. The only foci workshop in Sora, barred. They don't pursue you. They don't need to. The Weld does not forget, because their work doesn't.

The Kindled
Star Path · south outer ring · open dojo
Ardour

The Kindled believe in their own power. Only that. Your Spark, your spirit, your expression — unmediated, unaugmented, earned through the friction of real combat against real opponents. This is not a rule posted on a wall. It is the texture of everything the faction does. The Star Path dojo sits in the south outer ring because the Kindled made a deliberate choice: the one place in Sora where everyone can freely come is in the part of the city where everyone can reach it. The door is open. The tournament board is posted outside. You do not have to ask anyone's permission to walk in.

Rank Ladder — Ardour
D · Kindled Lit, unrefined. The direction is present. The shape is not yet found.
C · Honed Combat has started to tell you something true about what your Spark actually is.
B · Forged Sustained pressure, consistently applied. You have been tested and are still standing. The standing has changed you.
A · Blaze Your expression stops the room. People come to watch you specifically, not just the match.
S · Ascended The ceiling. Your spirit expressed so uniquely that those who witness it feel something they cannot explain. Not the strongest. The most fully themselves.
Ardour — 0 / 10
Named Figure
Kuregar · Current Champion · Undefeated two years

Born inner ring. Fought his way to the Star Path the way most Kindled do — not with connections, not with resources, with the friction of accumulating wins against people who were trying to stop him. His Spark leans toward foresight. His spirit, The King's Sight, moves toward combat — one second ahead, a felt sense of where the strike is going before it arrives. His foci, The First Ruler, channels that directly through his weapon. His opponents describe the sensation of fighting him as trying to hit something that already knows it won't be there. He carries what he is without performance. The inner ring does not produce people who need to announce it.

Two years in, Nyx has fought him twice and lost. In their third meeting she landed a blow. One contact, in a losing fight. But Kuregar sees one second ahead, and she touched him anyway. Both of them know what that means. The fourth fight will be different.

Encounters — The Star Path (d10)
Something happens at the dojo — use when at the Star Path
◈ Star Path
Challenges (d10)
The floor assigns — the draw decides, not you
◆ Kindled Challenge
#The ChallengeThe Sensation
1Enter the monthly bracket. You don't choose your opponent — the draw does. Win or lose, the Ardour moves.Your blood running slightly warmer than it should before a fight that hasn't happened yet.
2A Kindled fighter from the outer ring needs a training partner they can actually learn from. Spend a session with them. The Sages will hear about how you conducted it.The particular pressure of knowing someone is measuring not just your skill but your character.
3Word has reached the Star Path that a fighter is selling bouts — throwing matches for outside money. Confirm it. What you do with the confirmation is your decision, but the Sages want to know you know.The specific souring of something that was clean.
4The Grand Tournament qualifier is open. Register and survive the first round — the result is less important than the exposure.The roar of a crowd that doesn't know your name yet and will by the end of the day.
5A Titan fighter has accepted an open challenge at the Star Path. The Kindled want one of their own to meet it. You are being asked.The strange double-pressure of fighting for yourself and for a philosophy at the same time.
6Travel to the inner ring and find a binder whose Spark is obvious but who has never trained it. Bring them once to the dojo floor — not to recruit, just to show them the door exists.The feeling of knowing something someone else doesn't yet, and choosing to give it away.
7A fight between two Kindled members has become personal — off the floor, off the clock. The Sages want it resolved before it becomes a Dimming situation for both.The specific exhaustion of anger that started as pride.
8Witness and officially record a bout in the inner ring that the tournament board won't sanction — underground, unsanctioned, completely real. The Sages want a truthful account, not a filing.Something that works exactly the way it's supposed to, in a room that doesn't believe in rules.
9A fighter who was Dimmed is appealing their return to the floor. They need someone to spar with them openly, on record, in front of anyone who wants to watch. To show the path back.The weight of being the person who decides by simply being willing.
10Push your limit test — take a bout against someone ranked one level above you. No conditions. Win or lose, the result is filed as an official record of where your Spark actually is.The clean terror of an honest accounting.
Milestones
Ardour 2 — The First Mark

Your record is visible. Someone in the dojo — not a Sage, just a fighter who's been watching — asks you something specific about how you fight. It isn't small talk. They've seen something and they want to know if you know you're doing it. ZEN oracle: do you have an answer for them?

Ardour 5 — The Sages Note You

One of the Three Sages approaches after a session. Not formally — this is a conversation on the edge of the floor, not a ceremony. They say something precise about your expression. Not flattery. An observation. ZEN oracle: does what they say land as something you already knew, or something you didn't?

Ardour 10 — Kuregar

The Champion finds you on the floor. He hasn't said anything. He doesn't need to. He's seen your record and made a decision. The whole dojo has gone quiet in the way it goes quiet when something is about to be settled. ZEN oracle: does the bout reveal something about your Spark you hadn't found any other way?

Named Rival threshold — if conditions are met, the bout is the trigger.

The Dimming

Compete dishonourably. Use methods that mask your Spark rather than express it — fight in a way that obscures what you are rather than revealing it. The Star Path reads this not as rule-breaking but as a betrayal of the only thing the Kindled actually ask: be what you are, in front of everyone. A fighter who dims their own expression forfeits their Ardour. Getting it back means proving, publicly, that the dimming was a moment and not a direction.